Tier · III · Master Path · Power

Flagellant of Want — a hidden tradition —

The custom of allowing criminals to “go to Want” survived the fall of the Great Kingdom, and gangs of flagellants wander the wilds of the borderlands and beyond as they have done for centuries. The flagellants belong to the Cult of Want, a strange religious sect devoted to the daughter of Death who brings famines and droughts to the mortal world. The cult aims to take on the burden of the goddess’s attention and thus spare innocents from the ruin she causes. Since membership has little to offer…

Belongs to I · Novice II · Expert III · Master

Level Progression

Reference during build

Level 7 Flagellant of Want

Attributes: Increase three attributes by 1 each. Health: +12 Languages: Any one Traditions: Destruction, Spells: One expert Expectations of Agony: Your goddess holds certain expectations in those who serve. You grant 3 boons on rolls to attack you when you wear armor or use a shield. However, you master weapons associated with her faith. You roll to attack with 1 boon when you use a flail, scourge, or whip, and your attacks with these weapons deal an extra 1d6 damage. In addition, when you get a critical success for an attack using a flail, scourge, or whip, the target also becomes cursed and weakened (luck ends both). Finally, you make attribute rolls with 1 boon while you are injured.

Level 8 Flagellant of Want

Health: +12, Bonus Damage: +1d6 Spells: One expert Want’s Bitter Curse (Magical): You can use an action to target any number of enemies within 10 yards. Each target makes a Strength roll. On a success, the target becomes immune to this talent for 24 hours. On a failure, the target becomes cursed, Strength impaired, and vulnerable (luck ends all).

Level 10 Flagellant of Want

Health: +12 Bonus Damage: +1d6 Spells: One master Joyful Suffering: You can use this talent when you take damage. Lose 1d6 Health. Then, for 1 minute, your attacks deal an extra 3d6 damage.