Tier · III · Master Path · Power

Justiciar — a hidden tradition —

The goddess of justice and order, Blind, incarnates the rule of law and balanced systems of government, and encourages concord in civilized lands. Nevertheless, all too often tyrants invoke her name to tighten their grip on those living under their rule. Blind despises such individuals; she seeks justice and rule by a doctrine of fairness in all societies. The goddess chose you to be her agent and gifts you with divine powers to aid you. She expects you to mete justice to law-breakers, to fight…

Belongs to I · Novice II · Expert III · Master

Level Progression

Reference during build

Level 7 Justiciar

Attributes: Increase three attributes by 1 each. Health: +12 Languages: Any one Traditions: Protection, Spells: One expert I Have No Eyes Yet I Can See: You gain the Awareness 15 trait. You become immune to the blinded affliction. Finally, you roll to attack cursed targets with 1 boon.

Level 8 Justiciar

Health: +12, Bonus Damage: +1d6 Spells: One expert Mark of Justice (Magical): You can use this talent when you get a success on a roll to attack. The target becomes cursed and vulnerable until it dies, you become unconscious, or until you use this talent again. An enemy you cursed rolls to attack with 1 bane and you always know its exact location, no matter how far it is from you. Your attacks against this enemy deal an extra 1d6 damage. At level 10, the extra damage increases to 2d6.

Level 10 Justiciar

Health: +12 Bonus Damage: +1d6 Spells: One master Blind Blessing (Magical): When an enemy with a cursed affliction gained from you becomes incapacitated, you and each ally within 5 yards of you heal 4d6 damage. Dispense Justice (Magical): You can use a reaction when an enemy within 10 yards and that is cursed by you harms another creature to teleport to an empty space within 2 yards of the enemy that enabled the use of this talent.