Tier · III · Master Path · Power

Maenad — a hidden tradition —

The Wild Woman is one half of a primal pair of deities as old as Lord Death, if not older. She and the Horned One seeded Erth with living things at Lord Death’s behest, according to the priests of the Old Faith, but they believe these gods to have been among the Ancient Ones who surrendered their more bloodthirsty aspects to join forces with Death. Most people now worship the Wild Woman as a goddess of home and hearth, family, childbearing, and childrearing, with few ever realizing that she was…

Belongs to I · Novice II · Expert III · Master

Level Progression

Reference during build

Level 7 Maenad

Attributes: Increase three attributes by 1 each. Health: +12 Languages: Any one Traditions: War, Spells: One expert Divine Frenzy (Magical): Whenever you are harmed, you can let the Wild Woman take over your body, awakening in you a divine frenzy that lasts for 1 minute or until you become stunned or unconscious. The Wild Woman imposes 1 bane on rolls made against you, you make attribute rolls with 1 boon, and increase your supply of Bonus Damage by +2d6. Once you use this talent, you lose access to it for 1 minute.

Level 8 Maenad

Health: +12, Bonus Damage: +1d6 Spells: One expert Wild Whims (Magical): At the end of the round while you are under the effects of your Divine Frenzy talent, roll a d6 to determine what happens until the end of the next round. On a 4 or higher, you impose 1 bane on rolls to attack your allies, while on a 3 or lower, your allies make rolls to attack your enemies with 1 boon.

Level 10 Maenad

Health: +12 Bonus Damage: +1d6 Spells: One master Collective Insanity (Magical): When you use your Divine Frenzy talent, you can target any number of allies within 5 yards. Each ally gains the benefits of your Divine Frenzy talent for 1 minute.