Cryomancy — a school of magic —
In the frozen tundra, on glaciers, and all across the polar regions one finds a climate anathema to most living things. Between the bitter cold, freezing winds, and slippery ice, doom awaits the unprepared. Armed with Cryomancy, casters can bring these inhospitable environments to anywhere in the world. With a word, the temperatures plummet. With a gesture, snow and ice barrel forward.
Cryomancy Spells listed by level
— Reference during playCryomancy Talents
FREEZE RAY (Magical): You can use an action to launch a white-blue beam from your fingertip. Target one creature within 10 yards. Make a Will roll against the target’s Agility. On a success, the target takes 1d6 damage and becomes slowed until the end of your next turn. At level 3, the target takes 3d6 damage. At level 7, the target takes 7d6 damage. On a critical success, the target instead becomes slowed (luck ends). FREEZE WATER (Magical): You can use an action to turn water into ice. Target one Size 5 space that you can see within 10 yards. All water in that space becomes ice. Any creature in the water can make an Agility roll with 1 boon. On a success, if the creature has a Speed greater than 0, the creature moves to the nearest empty space outside the target space. Otherwise, the creature becomes buried in ice and subject to suffocation. The ice melts away after 1 hour. You can use this talent once. You regain the use of it after you rest. SHAPE ICE (Magical): Your damage-dealing Cryomancy spells deal an extra 1d6 damage. In addition, you can perform a ritual to reshape ice. Target one Size 5 space you can see within 10 yards. When you finish, you change the shape of all ice in the target space. You could cre- ate an opening through it, steps, fanciful figures, or something else. Once you use this talent, you lose access to it for 1 hour. SLEET STORM (Magical): You can use an action to cause sleet to fall and make the ground slippery. Target one Size 5 space within 10 yards. Sleet falls through the target space for 1 minute, creating light obscurement within the space. In addition, the ground in the space becomes challenging terrain. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest.
Novice Cryomancy Spells
Frostbite
Hoarfrost Weapon
Ice Barrier
Icicle Fall
Rime
Snowstorm
Expert Cryomancy Spells
Deep Freeze
Freezing Fog
Ice Fall
Katabatic Blast
Snow Devil
Teeth of Winter
Master Cryomancy Spells
Absolute Zero
Form Glacier
Flash Freeze
Heart of Winter
- Your natural Defense becomes 16 if less than 16.
- You take no damage from cold and you take half damage from fire.
- You increase your Speed by 3 and you have the Slippery trait.
- Your Cryomancy spells and talents that deal damage deal an extra 2d6 damage.
- You radiate bitter cold from your body. At the end of your turn, each creature within 1 yard of you takes 1d6 damage.
Liquid Ice
Summon Ice Elemental
| ICE ELEMENTAL |
|---|
DEFENSE: 15, HEALTH: 40 ATTRIBUTES: Strength 15 (+5), Agility 10 (+0), Intellect 10 (+0), Will 15 (+5) SIZE: 2, SPEED: 5 IMMUNE: asleep, blinded, deafened, held, frightened, impaired, on fire, poisoned, prone, weakened, damage from cold. ICY FIST: The ice elemental targets one creature or object within reach and makes a Strength roll with 1 boon against the target’s Defense. On a success, the target takes 5d6 damage. On a critical success, the target becomes held (luck ends).