Chapter III · Magic Traditions

Invocation — a school of magic —

Magic from the Invocation tradition comes from the gods themselves. Any god might grant access to it through sworn service, in addition to other traditions of the caster’s choice. Invocation spells manifest the divine in the world and can call down the fires of holy wrath, whisk the faithful to safety, and rouse the dead.

19 of 33 Common Class Has Talents
Sigil Nº 19
Class Common
Invocation Magic Traditions
[ sigil plate · invocation ]
The Spellbook Magic Traditions

Invocation Spells listed by level

Reference during play

Invocation Talents

BATTLE BLESSING (Magical): You can use an action, or a reaction when you get a failure on a roll to attack, to invoke aid from your god. For 1 minute, you and each ally within 5 yards of you rolls to attack with 1 boon and becomes immune to the frightened affliction. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. DIVINE FAVOR (Magical): You can use a reaction when you make a luck roll to make the luck roll with 1 boon. Then, for 1 minute, you make luck rolls with 1 boon. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. GRANT SANCTUARY (Magical): You can use an action to target one creature you can see within 10 yards. For 1 minute, enemies must choose targets for their attacks and harmful effects from anyone other than the target of this talent. The effect ends early if the target harms another creature. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. HOLY FIRE (Magical): You can use an action to call down a column of fire to incinerate your foe. Target one creature within 10 yards. The target makes a luck roll. On a failure, the target takes 1d6 damage and becomes vulnerable (luck ends). At level 3, the target 3d6 damage on a failure or 7d6 damage at level 7.

Novice Invocation Spells


Divine Aid

Divine Intervention

Genuflection

Sanctified Weapon

Sacred Light

Shield of Righteousness

Expert Invocation Spells


Called to Serve

Divine Vengeance

Guiding Light

Holy Communion

  • When you make an attribute roll, roll with 3 boons.
  • When a creature rolls against you, it rolls with 3 banes.
  • When you would take damage, take half damage.
  • When you gain an affliction, the affliction ends.
  • When an ally moves within 5 yards or starts its turn there, you cause the ally to heal 6d6 damage.

Holy Light

Zeal

Master Invocation Spells


Apocalypse

Benison

Divine Judgement

Holy Word

Resurrection

Supplication