Chapter III · Magic Traditions

Oneiromancy — a school of magic —

When creatures drift off, enfolded in sleep’s embrace, their minds enter a fantastic realm of imagination, collectively shared with all other creatures. Called the dreamlands, mortals roam this place, experiencing wonders and terrors in equal measure. The Oneiromancy tradition taps into the magic of dreams and enables casters to call them forth to manipulate others or subject them to waking terrors.

21 of 33 Common Class
Sigil Nº 21
Class Common
Oneiromancy Magic Traditions
[ sigil plate · oneiromancy ]
The Spellbook Magic Traditions

Oneiromancy Spells listed by level

Reference during play

Oneiromancy Talents

FADING DREAM (Magical): You can use a reaction when you are attacked to become invisible until the start of your next turn. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. INTERPRET DREAMS (Magical): You can perform a ritual to interpret another’s dreams. Target one creature within reach. The target tells you of their most recent dreams. Make an Intellect roll when you finish. On a success, you offer guidance the creature can use any time before it finishes another rest. The guidance enables the target to discard the result of one attribute roll or luck roll and roll again. The creature must use the result of the second roll. Once you use this talent, you lose access to it until after you rest. LETHARGIC WAVE (Magical): You can use an action to afflict a creature with intense fatigue. Target one creature within 5 yards. Make an Intellect roll against the target’s Will. On a success, the target becomes confused and slowed (luck ends both). A creature immune to the asleep affliction ignores this effect. At level 3, you can target two creatures within the same Size 5 space. At level 7, you can target three creatures within the same Size 5 space. On a critical success, the target also falls prone. LUCID DREAMING (Magical): You can perform a ritual to place yourself into a restful sleep. When you finish, you fall prone and sleep for 1 hour. The effect ends early if you are harmed. If you sleep the whole time, you heal 4d6 damage and you make Intellect and Will rolls with 1 boon for 24 hours. Once you use this talent, you lose access to it until after you rest.

Novice Oneiromancy Spells


Daydream

Dream Visitation

Frighten

Imaginary Friend

Lullaby

Mind Bondage

Expert Oneiromancy Spells


Deam Within A Dream

Killing Dream

Night Terrors

Nightmare

Shattered Dreams

Slumber

Master Oneiromancy Spells


Dream Prison

Dreamscape

  • The creature gains the Fly trait until the spell ends.
  • The creature imposes 1 bane on rolls against it until the spell ends.
  • The creature makes attribute rolls with 1 boon until the spell ends.
  • The creature can remove or add a feature of its choice to the dreamscape. The feature can affect up to a Size 2 space.

Dream Travel

Eternal Sleep

Night Hag

Night Horrors