Chapter I · Ancestry

Sprite

Shapeshifting faeries

Ancestry Details

Reference during character creation

Shapeshifting faeries

In their normal forms, sprites stand 2 feet tall and weigh about 20 pounds. They have slim bodies and appear in all the colors of the rainbow. Sprites make their clothes from found things—a scrap of cloth, a garland of flowers, a skirt of woven grasses—but have little interest in wearing the skins of dead animals.

Sprites have natural magic that lets them change their shapes. They can become small birds the size of wrens, butterflies, or motes of light that float over the ground, looking ever so much like fireflies. Although they can flutter about, they can’t attain much altitude.

Sprite Traits

Additional Descriptor: Faerie
Size: 1/2, Speed: 5
Bonus Languages: Sylvan
Senses: Keen Hearing, Keen Vision
Immune: exposure, infection
Wild Speech: You can communicate with ordinary animals such as cats, dogs, pigs, and horses. You can interpret the noises animals make, as well as their body language, to get the gist of what they communicate.
Wee Travel (Magical): You can use this trait at the start of your turn without requiring an action if you lack the confused, controlled, held, stunned, or unconscious afflictions. You transform into a Size 1/16 bird, butterfly, or mote of light and remain in that form until the end of your turn. While subject to this trait’s effects, you have the Fly and Slippery traits, but your attacks deal no damage, and you lose the ability to speak.
Wild Escape: When harmed, you can use a reac￾tion to use Wee Travel and then move up to your Speed. When you stop moving, the Wee Travel effect ends.