Chapter II Tier · I Level 1

Novice — The first path —

Where every adventurer begins. A broad calling chosen at the moment of character creation — the shape of who you are before the dark has its say.

4 Novice paths
[ art · fighter ] Martial

Fighter

Extensive training prepared you for battle and you demonstrate your skill at arms in every contest, every engagement. You can wield any weapon with skill and have the durability to keep fighting when lesser warriors would fall. As a fighter, you rely on weapons and attack options to overwhelm your foes.

Martial Read Path
[ art · mage ] Power

Mage

You learn real magic—not tricks and misdirection. From your hands, you can release gouts of flame. With a word, you can cross vast distances in an instant. You can call up monsters to fight on your behalf and consult with mind-boggling, diabolical beings. Learning magic requires time and energy, forcing you to neglect other areas of potential development, but then, who needs to be good with a sword when you can blast your enemies apart by speaking a few mystical words?

Power Read Path
[ art · priest ] Power

Priest

The gods chose you to represent them in the world, to be their champion, agent, and speaker for all their interests. You call upon magical energies from your divine patrons to cast spells and imbue your strikes with power. You can serve one god, many different gods, or no god at all, instead representing a spiritual belief or system of ethics.

Power Read Path
[ art · rogue ] Martial

Rogue

You walk a crooked road, one with many twists and turns. As a result, you have a knack for being able to do a little bit of everything, whether you’re fighting in combat, casting a spell, solving puzzles, or running for your life.

Martial Read Path
Chosen at character creation · Select a path to read its features