Chapter II · Volume II An aide-mémoire Tier · II

Expert Summaries — the specialist's path —

Every expert calling, opened with a single line — enough to feel its shape before you commit to the longer read.

40 Expert paths Level 3 · II
  1. Annihilator

    To think there is a point to existence exposes a weakness the annihilator can exploit.

  2. Arcanist

    The pursuit of magic consumes you.

  3. Artificer

    Back in the Old Country, technologists made wonders aplenty: nearly sapient machines, guns that could blast apart giants, flying devices that reached the clouds.

  4. Assassin

    Strengthening your hands helps you maintain your grip when strangling a victim.

  5. Bard

    Bards exist in a loose society of musicians, actors, and storytellers united by their shared love of history and their eagerness to bear witness and record the great events that shape the future.

  6. Beastfriend

    The moment your eyes met you knew that you would be friends forever, partners in everything you do.

  7. Berserker

    Your vision goes red and a howl tears free from your throat.

  8. Channeler

    Whether you worship a god or not, you recognize the vastness of their power, and you find a way to harness it for your own needs.

  9. Chaplain

    Your religion has become the cornerstone of your being, and your beliefs inform everything you do.

  10. Cleric

    Any doubts about your purpose in this world fell away once your god spoke to you.

  11. Commander

    In stressful times, it takes a person of rare ability to step forward and take command.

  12. Druid

    You belong to a secret council of magic-users who would march civilization into a future of their choosing for thousands of years.

  13. Elementalist

    Experiments with elemental magic such as Aeromancy or Pyromancy reveal truths about the forces underpinning reality.

  14. Friar

    It’s a great big world, so there are bound to be people who have not yet heard about your god and all the good your patron has done.

  15. Gladiator

    Spectacle fighting has been around for centuries.

  16. Godsworn

    The chaos sweeping across the world enables evil to root itself and thrive, growing and spreading until its darkness gobbles up all that is good and noble.

  17. Holy Avenger

    Time and time again, those with evil in their hearts, who hate the gods, or who would plunder the riches of temples and shrines strike out against the faithful.

  18. Inheritor

    An ancient weapon of untold power made its way into your hands, most likely for some great deed you performed of a nature the weapon found compatible with its own aims.

  19. Inquisitor

    Evil infects the world with a darkness that lingers to haunt the lives of the just and innocent.

  20. Jester

    Well, you thought the joke was funny.

  21. Knight Errant

    Fame and renown granted you a title from a noble as well as the right to bear arms in your patron’s name.

  22. Martial Artist

    The pugilist with scarred hands and cauliflower ears, the wandering monk, the contemplative philosopher who clears the mind by performing certain moves, and the bloodthirsty pit fighter might all be described as martial…

  23. Mountebank

    In the coldest winter ever known, you can always find a buyer for the ice you happened to collect.

  24. Myrmidon

    An ancient society of warriors formed around the idea that mastery of arms should result from a desire to do good in the world.

  25. Oracle

    The gods incarnated are truly terrible to behold.

  26. Paladin

    Once, the Order of Paladins included some of the most famous warriors in all the lands.

  27. Physician

    Magic can cure infections and close wounds, but access to its miraculous powers often lies out of reach.

  28. Psychic

    Stress, pain, extensive training, or some other effort shattered whatever contained the magic of your mind.

  29. Ranger

    The rangers patrol the borderlands and beyond.

  30. Scout

    A good scout ranges ahead, studies the ground, searches out hidden dangers, and then returns to report what waits ahead.

  31. Spellfighter

    Those poor deluded fools.

  32. Swashbuckler

    Other warriors might be bigger than you.

  33. Templar

    Every religious institution has enemies.

  34. Theurge

    You learn the secret names of angels so you can call them forth to serve your needs.

  35. Thief

    You picked the lock so your friends didn’t have to kick the door in.

  36. Veteran

    Whether you look for fights or not, they have a way of finding you.

  37. Warden

    Alien forces threaten to upset the natural order of things.

  38. Warlock

    Rather than study, you turned to a dark entity to gain the power you crave.

  39. Wild Guardian

    There’s magic everywhere in the world, but the best, purest expression of magic comes from the wilderness.

  40. Witch

    True witches belong to the High Secret Order of Witchcraft, an institution founded before the first cities by the earliest practitioners of magic.

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