Chapter II · Volume II An aide-mémoire Tier · III

Master Summaries — the peak of power —

Every master calling, opened with a single line — the peak of every road, at a glance.

121 Master paths Level 7 · III
  1. Abjurer

    You confronted manifold dangers in your career, witnessed terrible things that had the worst intentions toward you and yours.

  2. Academician

    If your circumstances were different, you would have vanished into an academic environment, passing your time reading, studying, and learning.

  3. Accursed

    You made a mistake: you offended one of the gods, angered a faerie, or affronted a powerful fiend, and earned the being’s enmity.

  4. Aeromancer

    You bargained with a spirit of air, forged a pact with a sylph, or discovered secret magical knowledge in a windswept place.

  5. Alchemist

    The philosopher’s stone can defeat death, transmute base materials into precious metals, and cure any ailment.

  6. Alienist

    You were right all along.

  7. Animist

    Whether new to the spirits of the land or a longtime ally, becoming an animist reveals to you the greater mysteries in communing with these entities and profiting from them.

  8. Anointed

    Your exemplary efforts earned you the esteem of the High One’s church, and you have been invited to participate in a special ceremony that will imbue you with the god’s favor henceforth.

  9. Archmage

    The archmages form a loose society of dangerous spellcasters, each versed in magic’s most ruinous aspect.

  10. Astromancer

    The lights in the heavens feed your appetite for magical energy.

  11. Authority

    Randomness plays no part in the outcomes of Order spells, and for that reason the tradition appealed to you.

  12. Avatar

    The gods, using criteria known only to themselves, sometimes single out mortals to serve as their agents.

  13. Barbarian

    They call you a butcher, a murderer, a killer of people.

  14. Battle Mage

    It helps to know your way around weapons and armor, but all you really need to fight well is to keep up your studies of War magic.

  15. Battle Master

    A single-minded focus on excellence at arms has seen you surpass your rivals.

  16. Bearer of the Black Blade

    Few have encountered this horrid weapon and survived to tell of it.

  17. Binder

    You acquire a familiar, a spirit bound into the form of an animal.

  18. Blade

    Being a blade has its advantages.

  19. Blessed Knave

    You found favor with Fetch, the god of thieves, mischief, and freedom.

  20. Blighter

    One day you fell into a fever, gripped by an illness you were certain would put an end to your life.

  21. Catastrophist

    You roll the dice and they come up 1s.

  22. Cavalier

    You kick your heels into your steed’s flanks and the mount leaps forward, carrying you into the fray.

  23. Champion

    When the duke locked away his political opponents, when the baroness was found to bathe in the blood of innocents, when reckless magicians destroyed an entire town to settle their scores, or when the Om captured…

  24. Chaotician

    The restrictions traditional methods impose on magic are arbitrary and short-sighted, or so you believe.

  25. Chorist

    You feel the presence of the divine move through you whenever you lift your voice in song.

  26. Chronomancer

    To turn back the clock or speed up time so that the moments flow like a stream of rushing water—these desires lured you to specialize in Chronomancy.

  27. Conjurer

    As a master of the Conjuration tradition, you begin to see the connectedness of all things, with faint threads reaching from one thing to another, one person to yet another, creating a tapestry that encompasses all.

  28. Conqueror

    The whole world, it seems, has gone mad.

  29. Cryomancer

    You learn the secrets of Cryomancy, discovering more ways to shape ice and create cold with magic.

  30. Daredevil

    Some might call you reckless, foolish even, but fortune ever favors the bold.

  31. Darkheart

    Few people see themselves as villains.

  32. Darkslayer

    The air reeks of dark magic; you know your quarry is close.

  33. Death Dealer

    People fear you and for good reason.

  34. Demonologist

    That the Church of the High One makes demons into bogeymen does a disservice to those who understand the true threat they pose.

  35. Destroyer

    Embracing the catastrophic aspects of magic made mastering the Destruction tradition an obvious choice for you.

  36. Diabolist

    Promises of swift and easy power seduced you to studying the Dark Arts.

  37. Diviner

    Some believe the future has already been written, that all choices have been weighed and made before the eyes of the gods.

  38. Dragon Fist

    Legend holds that the Dragon Fist technique arose from observing two dragons fighting for their lives.

  39. Dragonite

    While Draconus sleeps, the Ancient Ones remain in the god’s grip, trapped there as they have been for thousands of years.

  40. Duelist

    You adopt a vexatious fighting style to level the battlefield and even the odds.

  41. Enchanter

    What have you to fear from enemies when you can control what they think and feel?

  42. Evoker

    In studying the Evocation tradition, you learned that there was once a single language spoken by the gods, and to this language all tongues spoken today owe their existence.

  43. Executioner

    The executioner’s trade appeals to few.

  44. Factotum

    Where your peers specialize, you found it far better to diversify.

  45. Fate Weaver

    The Fates have a small cult following in the mortal world, largely those with an interest in divining the future: fortune tellers, seers, prophets, and the like.

  46. Fencer

    It’s easy to overlook the rapier.

  47. Flagellant of Want

    The custom of allowing criminals to “go to Want” survived the fall of the Great Kingdom, and gangs of flagellants wander the wilds of the borderlands and beyond as they have done for centuries.

  48. Galvanist

    You suspected that the energies magic-users draw on to cast spells can be stored without having to use any occult methods.

  49. Geomancer

    You felt the energy thrumming through the ground, a vast and terrible wellspring that you can tap to fuel your magic.

  50. Giant Killer

    Most people, when they see a giant coming, run away as fast and as far as they can.

  51. Graven

    During a previous quest or on some side quest between your major expeditions, you came into possession of a suit of magical armor.

  52. Gunslinger

    Some say black powder flows through your veins, so deft is your hand with firearms.

  53. Healer

    You have seen such pain, such suffering in the world, you were moved to do something about it.

  54. Herald of the Dawn

    In the radiance of Mother Sun, you find your future.

  55. Hierophant

    The Library of Aman-Keth fell with the Empire of old.

  56. High Priest

    Through your great deeds you have won the esteem of the god you serve, and upon you now rests the mantle of high priest.

  57. Horned Apostle

    The Horned Lord snatched you up by the neck and peered deep into your eyes.

  58. Horologist

    You construct marvelous devices from clockwork.

  59. Hunter of the Dead

    Each time a corpse rises from death, or a spirit escapes the Underworld to plague the living, the natural order weakens.

  60. Hydromancer

    Water extinguishes flames.

  61. Illusionist

    What is real and what is fantasy?

  62. Infiltrator

    Something about you makes you hard to notice.

  63. Invoker

    The Invocation tradition stands apart from others, for the magic it offers comes not from the world or from within, but from the gods themselves.

  64. Juggernaut

    You are an unstoppable force.

  65. Justiciar

    The goddess of justice and order, Blind, incarnates the rule of law and balanced systems of government, and encourages concord in civilized lands.

  66. Kraken Thrall

    So dangerous has the Sea of Fear become that many believe Oceanus, the god of the deep, hates land-dwellers.

  67. Legate

    Urbanus appeared before you and tasked you with becoming a unifying force in the world, to lift your people from cruelty and tyranny, and to become something better.

  68. Maenad

    The Wild Woman is one half of a primal pair of deities as old as Lord Death, if not older.

  69. Magister

    The god of magic, Abraxus, elevates the most prized and devoted servants to the title of magister and entrusts them with the great secrets of magic.

  70. Marauder

    You see the enemy.

  71. Mariner

    You sailed the high seas, saw strange things, and met people both familiar and not.

  72. Mastermind

    Little surprises you.

  73. Mind Blade

    You discovered within yourself the ability to solidify your thoughts, to make of them whatever tool you might need.

  74. Moon Celebrant

    Sister Moon draws most of her followers from the ranks of young people living on the edges of the wilderness, where they have an unobstructed view of the night sky.

  75. Mystic

    Is this all there is to living?

  76. Necromancer

    You need no reminder of what Lord Death thinks about Necromancy and those who practice this dark art, yet you have firmed your resolve and thrown yourself into the tradition to discover it’s strange and terrible secrets.

  77. Nightshade

    People who say there’s no honor in using poison have never been desperate enough or feared enough for their lives that they would do anything to escape their predicament.

  78. Oblivionist

    An extremist cult dedicated to Lord Death formed after coming to peculiar conclusions about the nature of their god and his will in the world.

  79. Oneiromancer

    As an oneiromancer, you have ready access to the Dreamland, a place formed by dreamers long ago that now persists as a warped mirror of the mortal world.

  80. Outlander

    Survivalist, explorer, traveler: you’re these and more.

  81. Primal Hunter

    You see wild shapes at the edges of your vision, hear growls and whimpers, snarls and screams.

  82. Pyromancer

    Pyromancy’s enduring popularity stems from its raw destructive potential.

  83. Rakehell

    No matter the odds, no matter how high the stakes, you’re in.

  84. Ravenguard

    You bonded with a raven spirit from the Ephemera.

  85. Razor Wind

    The chain knife takes great effort to master but offers great rewards to those who do so.

  86. Reforged

    After Kaen was betrayed by and murdered at the hands of the cyclopes, Lord Death took his shade and bound it to a suit of armor.

  87. Ruffian

    Everyone fears something, and you know just the thing to say, the posture to use, to add yourself to the list of things that keep people up at night.

  88. Sacred Reveler

    You’ve put up with obligations your whole life.

  89. Sanguinist

    Scars display the brutality of your technique, and where the skin has not yet knitted closed, pus and blood weep from innumerable gouges and lacerations.

  90. Sapper

    You have a knack for chemistry and can use your extensive knowledge to build potent explosives to clear just about any obstacle from your path.

  91. Saprophyte

    One day you noticed an odd growth on your body, a strange ridge pushing up the skin.

  92. Schemer

    No one should ever trust you.

  93. Scoundrel

    The Skullduggery tradition provides all kinds of ways to defraud, steal, and get the better of others.

  94. Seeker

    A mysterious stranger had been following you for some time, but after you finished your last quest, they came forward to make introductions.

  95. Sentinel

    The sentinels formed to watch the west for signs of a resurgent Empire and to guard against the horrors spawned from its collapse.

  96. Shadowmancer

    Your studies of Shadowmancy have left an indelible mark upon you.

  97. Shapechanger

    Specialization in Alteration magic makes your form fluid.

  98. Sharpshooter

    Sometimes it seems as though you were born with a missile weapon in your hands.

  99. Silhouette

    Maybe you had a knack for shadow magic.

  100. Skald

    There’s inspiration in the old tales.

  101. Slayer

    The scars on your body tell the story of your life.

  102. Sniper

    You work best on your own.

  103. Soul Taker

    When the specter of death appeared before you, you fell to your knees, certain that your time on Erth had come to its ends.

  104. Spellthief

    You have a gift for casting spells.

  105. Spirit Caller

    Many cultures worship their deified ancestors, but among the dwarfs, the practice remains strong and informs how individuals conduct themselves.

  106. Spiritist

    You stand between the worlds of the living and the dead.

  107. Storm Apostle

    The Sky Father pours all his anger into you, and in so doing transforms you into his avatar.

  108. Summoner

    Spells and other forms of magic allow casters to call forth creatures from elsewhere in the world and compel them to do their bidding.

  109. Symbolist

    With brush and ink, with chisel, or even your very own flesh and blood, you practice drawing symbols and imbuing them with lasting magic.

  110. Technomancer

    A focus on Technomancy grants you greater control over the gadgets and gizmos you make with it.

  111. Telepath

    It could be that you always had a knack for sensing the feelings and thoughts of people around you.

  112. Trapsmith

    You have the technical knowledge to sort out just about any trap, and if you find something you’ve never seen before, odds are you’ll find a way around it.

  113. Traveler

    You have had your fill of chains and ropes, bindings and obligations.

  114. Trickster

    No matter the complication, no matter how tough the challenge, you have a knack for coming up with a way around or through the problem.

  115. Twin Striker

    Your training pays off when you master the style of fighting with two weapons at once.

  116. Uncanny Acrobat

    After a career of dodging, tumbling, rolling, and otherwise evading danger, you have come to master the movements of your body.

  117. Valkyrie

    Hate, the goddess of war, strides across the battlefields, inspiring combatants to ever greater acts of violence.

  118. War Machine

    Where others spend their time training and studying to improve themselves, you opted to make use of your technological know-how to construct armaments to aid you in your quests.

  119. Warlord

    You’ve lost track of how many battles you have fought.

  120. Wood Watcher

    The mighty and ancient Grandfather Tree elevated you to be a holy guardian of the forests.

  121. Zealot

    You believe the gods made you for a special purpose.

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