Expert Summaries — the specialist's path —
Every expert calling distilled to a single line of plain talk — what it does, what it cares about, and what it would mean at your table.
- Agent
Spy, can search quickly, has contacts for gathering information. Mobile in combat.
- Apostate
Godkillers, bonus to attacks and defense against religious enemies and Theurgy magic.
- Artificer
Magical engineer, can craft stuff.
- Ascendant
Telepathy or Telekinesis warrior who can fly around. Crouching tiger style.
- Assassin
Potential one-hit kills, poisons, and disguises.
- Assault Trooper
Versatile fighter that can fight at range or up-close and more.
- Atrocity
Forbidden mages, mark of darkness, lots of Insanity mechanics when casting Forbidden spells.
- Auspex
Divination masters, read omens to predict the future, boons to predicted events.
- Avowed
Priest of faeries, favor boon bonuses, teleporting talent.
- Barber Surgeon
Fight with your razor, make your allies look good, heal your allies in combat.
- Berserker
Meat shield and damage dealer.
- Biologist
Beastmaster but with plants.
- Blizzard Mage
Master of ice and cold, not to be confused with Cryomage.
- Bloodletter
Gain a die to attack or damage, boons to attacks vs injured targets.
- Bounty Hunter
Humanoid tracker, bonuses against hunted targets, master of knocking down targets.
- Brewmaster
Brew special liquor and potions with different effects.
- Bulwark
Armormaster fighter. Gain a special set of armor.
- Celebrant
Drunken pirate mage.
- Chosen of the Spider Queen
Spider priests, gain a pool of favor points to reroll failed rolls, and do bonus damage when invoking favors.
- Chronicler
Intended for dwarves, but can be used by other ancestries. Runes of magic tattooed on the skin to enhance power.
- Cleric
Equally strong dealing physical or magical damage, can heal.
- Collector
Collect body parts as trophies from victims to gain different benefits.
- Combater
Get a combat die that triggers under conditions and gives your bonus effects or actions.
- Commander
Battlefield general, create plans which are extra effects that can be triggered.
- Commando
Mobile and stealthy combat rogues.
- Consumer
Consume body parts of victims to gain benefits.
- Corpse Caller
Necromancy summoner, create animated corpses.
- Courtier
Social manipulator.
- Crusader
Battle cleric.
- Cutter
Knife fighter, increase knife damage, and more knife things.
- Daughter of the Moon
Good at perceiving magic, some magical flexibility with boons and banes.
- Deadwalker
Non-magical lich, come back as undead if you're incapacitated, bonus against living creatures.
- Demon Beast
People obsessed with transforming into demons, gain random marks of darkness, transform into demons.
- Demon-In-Flesh
Demonology mage, demon trapped within, can summon a demon to replace you.
- Demonbinder
Buffs curse spells, can command demons.
- Devotee of the Goblin King
Priest of the Goblin King, transform into small animal, turn invisible, teleport.
- Disciple of the Demon Lord
Bride of an aspect of the Demon Lord, gain demonic talents, can summon demons.
- Doomseeker
Basically Moses. Can't part seas, unfortunately.
- Drowned One
Priest of Oceanus, walk on water, breathe underwater.
- Druid
Nature expert, nature magic, no shapeshift 🙁
- Edgewalker
Time and teleportation mage, sacrifice spells to teleport, move forward in time.
- Elementalist
Attune to any of the four elements to get bonus effects.
- Emissary
Cleric rogue, sacrifice spells to get combat boons and speed increase, can gain wings.
- Enlightened Blade
Enter different stances for special effects and bonuses.
- Envenomer
Death priests who gain toxin and poison abilities, become immune to toxins and poisons.
- Exalted
Holy warrior of the Old Gods — divine bonuses against the unholy, bursts of righteous fury.
- Exemplar
Holy mage, like a paladin without martial abilities.
- Farseer
Outer god mage, Divination + Madness masters.
- Fighter
Well-balanced fighter, durable and deadly, gets talents.
- Flagellant
Religious zealot, unarmored defense bonus, can flagellate oneself to gain bonuses.
- Fractured
Survivors of extreme mental trauma, incredibly resilient to mental control, rage when gaining insanity.
- God-Hunter
Killer of immortals, Destruction-focused fighter-mage hybrid. See invisible creatures.
- Gothi
Savage herald for dark gods, bonuses to damage while injured, insanity-fueled mechanics.
- Grudge Bearer
Dwarven warpriests, choose a hated foe to gain bonuses.
- Guardian
Shapechanging druid.
- Gunsmith
Build a custom gun and use special ammo with different effects.
- Harrower
Dark magic caster, can manipulate shadows, can fly in shadows. Not Peter Pan.
- Hellion
Mortal agent of hell, immune to marks of darkness.
- Herald of Endings
Necromancy priests, gain bonuses if undead are nearby, siphon health from undead.
- Highlander
Heavy weapon master, ignore cumbersome trait on heavy weapons, attack again after killing enemy.
- Holy Matron
Almost exclusively women, healers and protector priests.
- Horned One
Devotee to the god of animals, friendly towards animals.
- Ice Apostle
Half damage from cold, creates ice weapons, and other icy stuff.
- Jester
Bard-rogue hybrid. Obligated to make bad jokes.
- Juggernaut
Unarmed damage bonus, wield enemies as weapons. Suited for Size 2 characters.
- Justiciar
Judge the guilt of others, cast curses, pronounced 'just-isher'.
- Knight
Armor and shield proficiency, bonus to charging, grant bonus to allies in combat.
- Lanzknecht
Mercenary pikeman — disciplined formation fighter with reach weapons.
- Lawbreaker
Thug rogue, gain bonuses against frightened targets, can intimidate to frighten targets.
- Lorekeeper
Sorcerer bard.
- Magister
Dark mage hunters, defense against the dark arts professors.
- Magnate
Have personal bodyguards and a business, great at making lots of money.
- Maker of Monsters
Become Dr. Frankenstein with your own lab and monster, but cooler.
- Maleficant
Dark witches, cast curses, create voodoo dolls.
- Man-At-Arms
Mounted fighter, gain bonuses when fighting while mounted.
- Manipulator
Fey + Enchantment mind control mages.
- Marine
Warriors who fight with a knife and a free hand. Can later charge on fast turn with 1 boon.
- Mariner
Navigator, close-quarters fighter, strong against disease and poison.
- Marksman
Ranged weapon master that gains marksman talents that give bonuses.
- Mask
Master of disguise, the good version.
- Mastermind
Get replaced by three level 1 characters that level up. Yes, you read that right.
- Mountebank
Social manipulator, can reposition enemies.
- Mystic
Basically a monk, focus Qi to gain combat bonuses, slight healing ability.
- Naturalist
Forest mages, Arcana + Nature masters.
- Nightmare
Mental corrupters, Forbidden + Telepathy masters.
- Nomad
Very mobile hobo. Defense and damage bonuses when moving about in combat.
- Occultist
Masters of dark magic, immune to Corruption from learning dark magic, get a bound lemure pet.
- Oracle
Become super saiyan during trances, metagame DM questions.
- Outlander
Survivalist and fierce attacker, gets higher bonuses during the early rounds of combat.
- Paladin
Good against demons and undead, can smite.
- Panzer
Tanky fighter that taunts enemies to fail.
- Philosopher
High defense against mental attacks, shake off damage or mental afflictions, discern lies.
- Pistoleer
Gain 6 pistols, can fire all 6 pistols in one action.
- Plague Doctor
Make concoctions with various effects, very good at medicine, and get a cool bird mask.
- Preserver
Masters of Life and Death magic, can convert healing spells to do damage.
- Prince of Darkness
Vampire path, can drink blood, charm victims, misty escape.
- Psalmist
Holy bards, priests of Song + Theurgy.
- Psychic
Psychic energy pool points for casting spells, very strong vs mental attacks.
- Pyroclast
Volcano mages, masters of Earth + Fire spells.
- Ranger
Petless monster stalker, nature guide.
- Ravager
Expert at destroying or dismantling objects, master of setting traps.
- Red Cloak
The ultimate healers.
- Reveler
Drunken berserker oracles.
- Ruiner
Holy berserker priests of dark gods.
- Runewright
Rune + Technomancy mages, upgrade weapons, create rune power armor.
- Saboteur
Expert at destroying or dismantling objects, master of setting traps.
- Sage
Like bards, bonuses to language, recalling knowledge, solving challenges, and predicting enemy attacks.
- Scout
Great at reconnaissance and buffing team damage.
- Shadowmancer
Shadow + Illusion mages, can create shadow creatures.
- Shaman
Get a spirit companion like that one anime.
- Silencer
Death + Shadow mage assassins.
- Silhouette
Shadow magic, shadow dancer, all things shadow.
- Skindancer
Masters of Alteration and Transformation.
- Slayer
The ultimate killer. Gain a ridiculous amount of bonus damage under certain conditions.
- Solemn One
Priests of death, don't gain corruption from Death Magic, can target undead with Death Spells.
- Sorcerer
Augment your spells similar to metamagic, explode in an AOE around you.
- Soulcatcher
Invocation dark mages, create flesh golem-like vessel imbued with a daemon, can learn necromancy.
- Soulthief
Soul-focused rogues, steal souls while sleeping to gain bonuses, can release souls for bonuses.
- Spellbinder
Get a weapon enchanted with magic stuff.
- Spellslinger
Wizard duelists, amplify the damage and amount of spells they can cast, arcane power pool.
- Spider Savant
Spider companion mage.
- Spiritcaller
Primal + Spiritualism masters, can summon totem animal spirits.
- Spiritsinger
Song + Spiritualism priests, never lost in nature, can't be surprised by beastmen.
- Summer Child
Priests of Fey and Fire magic.
- Swashbuckler
Lots of bonuses to defense, high maneuverability.
- Targeter
Hawkeye, melee attack with arrows, chance to do bonus damage with ranged weapons.
- Tempest
Metal + Storm mages, get metal skin, amplify storm spells, AOE impairment to iron-vulnerable targets.
- Thief
Dodge, pickpocket, escape artist, pick locks, detect traps, and some more talents.
- Thrallbinder
Conjuration mages, summon a thrall to command.
- Tinker
Craft random enchanted objects from a bag of parts.
- Trooper
Juggernaut soldiers.
- Urthbound
Highlander, undying while you still have a head, boon to intimidate, can choose magic bonuses or melee.
- Vanguard
Eldritch knights, use Battle and Protection magic, good against casters.
- Wangateur
Shaman-like magicians, can trap spirits, unravel spells, and curse targets.
- Warden
Nature protector, crowd controller, can turn into a guardian of nature beastman.
- Wardscribe
Create sigils on objects to imbue them with magical effects, Protection + Rune mages.
- Warlock
Slippery spellcaster, can steal others' spells and vanish when damaged.
- Warmaster
Studied the best — combine many fighting styles into a master-of-war fighter with broad weapon and tactical talents.
- Warrior Sage
Intellectual warriors, gain Insight Points that can be spent to give bonuses in combat.
- Wisdom
White witches, can brew potions and aid allies with wisdom.
- Witch
Get a unique spell, a flying broomstick, and a familiar.
- Wizard
Bonus spell castings and a pool of points to cast additional spells from.
- World-Breaker
Insane Destruction + Chaos mages.
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No callings match.
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