Chapter II · Volume I An aide-mémoire Tier · II

Expert Summaries — the specialist's path —

Every expert calling distilled to a single line of plain talk — what it does, what it cares about, and what it would mean at your table.

143 Expert paths Level 3 · II
  1. Agent

    Spy, can search quickly, has contacts for gathering information. Mobile in combat.

  2. Apostate

    Godkillers, bonus to attacks and defense against religious enemies and Theurgy magic.

  3. Artificer

    Magical engineer, can craft stuff.

  4. Ascendant

    Telepathy or Telekinesis warrior who can fly around. Crouching tiger style.

  5. Assassin

    Potential one-hit kills, poisons, and disguises.

  6. Assault Trooper

    Versatile fighter that can fight at range or up-close and more.

  7. Atrocity

    Forbidden mages, mark of darkness, lots of Insanity mechanics when casting Forbidden spells.

  8. Auspex

    Divination masters, read omens to predict the future, boons to predicted events.

  9. Avowed

    Priest of faeries, favor boon bonuses, teleporting talent.

  10. Barber Surgeon

    Fight with your razor, make your allies look good, heal your allies in combat.

  11. Berserker

    Meat shield and damage dealer.

  12. Biologist

    Beastmaster but with plants.

  13. Blizzard Mage

    Master of ice and cold, not to be confused with Cryomage.

  14. Bloodletter

    Gain a die to attack or damage, boons to attacks vs injured targets.

  15. Bounty Hunter

    Humanoid tracker, bonuses against hunted targets, master of knocking down targets.

  16. Brewmaster

    Brew special liquor and potions with different effects.

  17. Bulwark

    Armormaster fighter. Gain a special set of armor.

  18. Celebrant

    Drunken pirate mage.

  19. Chosen of the Spider Queen

    Spider priests, gain a pool of favor points to reroll failed rolls, and do bonus damage when invoking favors.

  20. Chronicler

    Intended for dwarves, but can be used by other ancestries. Runes of magic tattooed on the skin to enhance power.

  21. Cleric

    Equally strong dealing physical or magical damage, can heal.

  22. Collector

    Collect body parts as trophies from victims to gain different benefits.

  23. Combater

    Get a combat die that triggers under conditions and gives your bonus effects or actions.

  24. Commander

    Battlefield general, create plans which are extra effects that can be triggered.

  25. Commando

    Mobile and stealthy combat rogues.

  26. Consumer

    Consume body parts of victims to gain benefits.

  27. Corpse Caller

    Necromancy summoner, create animated corpses.

  28. Courtier

    Social manipulator.

  29. Crusader

    Battle cleric.

  30. Cutter

    Knife fighter, increase knife damage, and more knife things.

  31. Daughter of the Moon

    Good at perceiving magic, some magical flexibility with boons and banes.

  32. Deadwalker

    Non-magical lich, come back as undead if you're incapacitated, bonus against living creatures.

  33. Demon Beast

    People obsessed with transforming into demons, gain random marks of darkness, transform into demons.

  34. Demon-In-Flesh

    Demonology mage, demon trapped within, can summon a demon to replace you.

  35. Demonbinder

    Buffs curse spells, can command demons.

  36. Devotee of the Goblin King

    Priest of the Goblin King, transform into small animal, turn invisible, teleport.

  37. Disciple of the Demon Lord

    Bride of an aspect of the Demon Lord, gain demonic talents, can summon demons.

  38. Doomseeker

    Basically Moses. Can't part seas, unfortunately.

  39. Drowned One

    Priest of Oceanus, walk on water, breathe underwater.

  40. Druid

    Nature expert, nature magic, no shapeshift 🙁

  41. Edgewalker

    Time and teleportation mage, sacrifice spells to teleport, move forward in time.

  42. Elementalist

    Attune to any of the four elements to get bonus effects.

  43. Emissary

    Cleric rogue, sacrifice spells to get combat boons and speed increase, can gain wings.

  44. Enlightened Blade

    Enter different stances for special effects and bonuses.

  45. Envenomer

    Death priests who gain toxin and poison abilities, become immune to toxins and poisons.

  46. Exalted

    Holy warrior of the Old Gods — divine bonuses against the unholy, bursts of righteous fury.

  47. Exemplar

    Holy mage, like a paladin without martial abilities.

  48. Farseer

    Outer god mage, Divination + Madness masters.

  49. Fighter

    Well-balanced fighter, durable and deadly, gets talents.

  50. Flagellant

    Religious zealot, unarmored defense bonus, can flagellate oneself to gain bonuses.

  51. Fractured

    Survivors of extreme mental trauma, incredibly resilient to mental control, rage when gaining insanity.

  52. God-Hunter

    Killer of immortals, Destruction-focused fighter-mage hybrid. See invisible creatures.

  53. Gothi

    Savage herald for dark gods, bonuses to damage while injured, insanity-fueled mechanics.

  54. Grudge Bearer

    Dwarven warpriests, choose a hated foe to gain bonuses.

  55. Guardian

    Shapechanging druid.

  56. Gunsmith

    Build a custom gun and use special ammo with different effects.

  57. Harrower

    Dark magic caster, can manipulate shadows, can fly in shadows. Not Peter Pan.

  58. Hellion

    Mortal agent of hell, immune to marks of darkness.

  59. Herald of Endings

    Necromancy priests, gain bonuses if undead are nearby, siphon health from undead.

  60. Highlander

    Heavy weapon master, ignore cumbersome trait on heavy weapons, attack again after killing enemy.

  61. Holy Matron

    Almost exclusively women, healers and protector priests.

  62. Horned One

    Devotee to the god of animals, friendly towards animals.

  63. Ice Apostle

    Half damage from cold, creates ice weapons, and other icy stuff.

  64. Jester

    Bard-rogue hybrid. Obligated to make bad jokes.

  65. Juggernaut

    Unarmed damage bonus, wield enemies as weapons. Suited for Size 2 characters.

  66. Justiciar

    Judge the guilt of others, cast curses, pronounced 'just-isher'.

  67. Knight

    Armor and shield proficiency, bonus to charging, grant bonus to allies in combat.

  68. Lanzknecht

    Mercenary pikeman — disciplined formation fighter with reach weapons.

  69. Lawbreaker

    Thug rogue, gain bonuses against frightened targets, can intimidate to frighten targets.

  70. Lorekeeper

    Sorcerer bard.

  71. Magister

    Dark mage hunters, defense against the dark arts professors.

  72. Magnate

    Have personal bodyguards and a business, great at making lots of money.

  73. Maker of Monsters

    Become Dr. Frankenstein with your own lab and monster, but cooler.

  74. Maleficant

    Dark witches, cast curses, create voodoo dolls.

  75. Man-At-Arms

    Mounted fighter, gain bonuses when fighting while mounted.

  76. Manipulator

    Fey + Enchantment mind control mages.

  77. Marine

    Warriors who fight with a knife and a free hand. Can later charge on fast turn with 1 boon.

  78. Mariner

    Navigator, close-quarters fighter, strong against disease and poison.

  79. Marksman

    Ranged weapon master that gains marksman talents that give bonuses.

  80. Mask

    Master of disguise, the good version.

  81. Mastermind

    Get replaced by three level 1 characters that level up. Yes, you read that right.

  82. Mountebank

    Social manipulator, can reposition enemies.

  83. Mystic

    Basically a monk, focus Qi to gain combat bonuses, slight healing ability.

  84. Naturalist

    Forest mages, Arcana + Nature masters.

  85. Nightmare

    Mental corrupters, Forbidden + Telepathy masters.

  86. Nomad

    Very mobile hobo. Defense and damage bonuses when moving about in combat.

  87. Occultist

    Masters of dark magic, immune to Corruption from learning dark magic, get a bound lemure pet.

  88. Oracle

    Become super saiyan during trances, metagame DM questions.

  89. Outlander

    Survivalist and fierce attacker, gets higher bonuses during the early rounds of combat.

  90. Paladin

    Good against demons and undead, can smite.

  91. Panzer

    Tanky fighter that taunts enemies to fail.

  92. Philosopher

    High defense against mental attacks, shake off damage or mental afflictions, discern lies.

  93. Pistoleer

    Gain 6 pistols, can fire all 6 pistols in one action.

  94. Plague Doctor

    Make concoctions with various effects, very good at medicine, and get a cool bird mask.

  95. Preserver

    Masters of Life and Death magic, can convert healing spells to do damage.

  96. Prince of Darkness

    Vampire path, can drink blood, charm victims, misty escape.

  97. Psalmist

    Holy bards, priests of Song + Theurgy.

  98. Psychic

    Psychic energy pool points for casting spells, very strong vs mental attacks.

  99. Pyroclast

    Volcano mages, masters of Earth + Fire spells.

  100. Ranger

    Petless monster stalker, nature guide.

  101. Ravager

    Expert at destroying or dismantling objects, master of setting traps.

  102. Red Cloak

    The ultimate healers.

  103. Reveler

    Drunken berserker oracles.

  104. Ruiner

    Holy berserker priests of dark gods.

  105. Runewright

    Rune + Technomancy mages, upgrade weapons, create rune power armor.

  106. Saboteur

    Expert at destroying or dismantling objects, master of setting traps.

  107. Sage

    Like bards, bonuses to language, recalling knowledge, solving challenges, and predicting enemy attacks.

  108. Scout

    Great at reconnaissance and buffing team damage.

  109. Shadowmancer

    Shadow + Illusion mages, can create shadow creatures.

  110. Shaman

    Get a spirit companion like that one anime.

  111. Silencer

    Death + Shadow mage assassins.

  112. Silhouette

    Shadow magic, shadow dancer, all things shadow.

  113. Skindancer

    Masters of Alteration and Transformation.

  114. Slayer

    The ultimate killer. Gain a ridiculous amount of bonus damage under certain conditions.

  115. Solemn One

    Priests of death, don't gain corruption from Death Magic, can target undead with Death Spells.

  116. Sorcerer

    Augment your spells similar to metamagic, explode in an AOE around you.

  117. Soulcatcher

    Invocation dark mages, create flesh golem-like vessel imbued with a daemon, can learn necromancy.

  118. Soulthief

    Soul-focused rogues, steal souls while sleeping to gain bonuses, can release souls for bonuses.

  119. Spellbinder

    Get a weapon enchanted with magic stuff.

  120. Spellslinger

    Wizard duelists, amplify the damage and amount of spells they can cast, arcane power pool.

  121. Spider Savant

    Spider companion mage.

  122. Spiritcaller

    Primal + Spiritualism masters, can summon totem animal spirits.

  123. Spiritsinger

    Song + Spiritualism priests, never lost in nature, can't be surprised by beastmen.

  124. Summer Child

    Priests of Fey and Fire magic.

  125. Swashbuckler

    Lots of bonuses to defense, high maneuverability.

  126. Targeter

    Hawkeye, melee attack with arrows, chance to do bonus damage with ranged weapons.

  127. Tempest

    Metal + Storm mages, get metal skin, amplify storm spells, AOE impairment to iron-vulnerable targets.

  128. Thief

    Dodge, pickpocket, escape artist, pick locks, detect traps, and some more talents.

  129. Thrallbinder

    Conjuration mages, summon a thrall to command.

  130. Tinker

    Craft random enchanted objects from a bag of parts.

  131. Trooper

    Juggernaut soldiers.

  132. Urthbound

    Highlander, undying while you still have a head, boon to intimidate, can choose magic bonuses or melee.

  133. Vanguard

    Eldritch knights, use Battle and Protection magic, good against casters.

  134. Wangateur

    Shaman-like magicians, can trap spirits, unravel spells, and curse targets.

  135. Warden

    Nature protector, crowd controller, can turn into a guardian of nature beastman.

  136. Wardscribe

    Create sigils on objects to imbue them with magical effects, Protection + Rune mages.

  137. Warlock

    Slippery spellcaster, can steal others' spells and vanish when damaged.

  138. Warmaster

    Studied the best — combine many fighting styles into a master-of-war fighter with broad weapon and tactical talents.

  139. Warrior Sage

    Intellectual warriors, gain Insight Points that can be spent to give bonuses in combat.

  140. Wisdom

    White witches, can brew potions and aid allies with wisdom.

  141. Witch

    Get a unique spell, a flying broomstick, and a familiar.

  142. Wizard

    Bonus spell castings and a pool of points to cast additional spells from.

  143. World-Breaker

    Insane Destruction + Chaos mages.

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